About


Sebastian Graper

Hello! I’m Sebastian Graper.

I’m a technically-minded individual with diverse interests in engineering and art. Analytical problem solving and creative expression are both facets of who I am; my favorite hobbies and tasks combine both.

Exposure to CAD and physics led to me earning my B.S. in Mechanical Engineering from the University of Delaware in 2022. Following graduation, I began my career working as a mechanical engineer for Stanley Black & Decker from 2023 to 2025.

I’ve listened to and played music as long as I can remember, and began producing chiptune covers in the summer of 2022. I look to grow my understanding of music theory and professional music production as a lifelong endeavor. Alongside music, I’ve picked up plenty of experience in graphic design software, video editing, and sketching to bring my ideas to greater heights.

I am passionate about computer modeling and simulation, human-focused design, and working with my hands on tangible and impactful problems. I am currently open to mechanical engineering and design opportunities in the Greater Philadelphia / Delaware Valley area.

I’ve created this website to share my projects and passions, showcase my past work, and provide insight into what motivates me. If I sound like a good fit for your role or project and you’d like to connect, reach out to me at sebastianbgraper@gmail.com!

Overview of My Skills

Hardware:

  • Experienced in operating CNC machinery (mills, laser cutters, 3D printers)
  • Executing the 3D print workflow for FDM, SLS, and SLA:
    • Quantify part properties
    • 3D model
    • Slicer
    • Supervised print
    • Post processing
    • Cleanup/printer maintenance
  • Experienced in operating power tools
  • Experienced in operating electronics equipment
  • Prototyping using both low- and high-fidelity materials
  • Troubleshooting problematic electronic and mechanical systems
  • Operation of measurement tools to obtain accurate readings
  • Can select appropriate stock hardware from retailers based on service needs
  • Understanding of fastener types, DC circuit components, materials and their applications
  • Experienced in hands-on assembly of projects into a final design

Software:

  • 3D modeler with 10+ combined years of experience in SolidWorks, CATIA, Autodesk Inventor, and Autodesk Fusion
  • Trained in both GD&T and traditional dimensioning
  • Numerical analyses on systems and generation of informative graphics using Python and MATLAB
  • Control of electronic equipment and data collection using LabVIEW and Arduino IDE
  • Organization and version control of code and CAD data using Github and Windchill
  • MS Office software suite
  • Prediction of part performance using SolidWorks Motion Study, SimScale and other FEA programs
  • Materials selection using Ansys Granta
  • Creation of high quality images for use in professional presentations, user manuals, and reports using GIMP and Photoshop
  • Production of videos to showcase work using video editing software (DaVinci Resolve, Premiere) and audio editing software (Audacity)

Interpersonal:

  • Professional correspondence with key stakeholders to schedule meetings and determine goals
  • Preparation of meeting agendas and keeping meeting notes
  • Creation of weekly progress reports to inform managers
  • Use of Gantt charts and messaging to inform members of deadlines, goals, and division of labor
  • Organization of group resources through file hierarchy
  • Experience conducting and interpreting qualitative research
  • Incorporating feedback from users to improve UI and user experience
  • Presentation of project details and group activities to a variety of audiences (stakeholders, technical, non-technical)
  • Creation of technical reports to summarize results and the path forward

I aspire to become an engineer working an all aspects of product development, from problem definition and early design work all the way to performance testing of prototypes and optimization for manufacturing.

Ideal positions would include as many of the following as possible:

Company Culture:

Balance of Digital and Hands-on Work:

Impact:

  • Collaboration with motivated people
  • Invests in employees through developing new skills
  • Pride and responsibility taken for the end product
  • Computer modeling and simulation
  • Documentation and presentation
  • Iterative prototyping process
  • Fabrication processes (3D printing, CNC milling, laser cutter)
  • Process/product optimization
  • New products to meet market needs
  • Sustainability considerations
  • Long lasting, durable goods
  • Available to public in retail stores